一
1
level allowance for all phases; +1 Fire Affinity | Dragon Eyes and Fire Vessels
二
1
level additional Primary and Secondary Phases; +2 Fire Affinity
三
1
level additional Primary, Secondary and Third Phases; +3 Fire Affinity
四
1
Level additional Primary, Third and Fourth Phases; +4 Fire Affinity
五
1
Level additional allowance for all phases; +5 Fire Affinity
Fire Might
一
+1
Strength | FLAW : Bones on arms and legs
二
+2
Strength
三
+3
Strength
四
+4
Strength
五
+5
Strength
Fire Impetus
一
+1
Dex; | FLAW : Claws like bones on hands
二
+1
Dex, +1 Per;
三
+2
Dex, +1 Per;
四
+2
Dex, +2 Per;
五
+3
Dex, +2 Per;
Fire Wings:
一 Wings for 30 sec; 1 min recast | Bones through backbone
二 Wings for 1 min; 2 min recast
三 Wings for 3 min; 3 min recast
四 Wings for 5 min; 4 min recast
五 Wings for 7 min; 5 min recast
Fire Wings:
一 Wings for 30 sec; 1 min recast | Bones through backbone
二 Wings for 1 min; 2 min recast
三 Wings for 3 min; 3 min recast
四 Wings for 5 min; 4 min recast
五 Wings for 7 min; 5 min recast
Fire Presence
一
+2
Intimidate; Same with Fire Might times and Mana | Dragon teeth for every level
二
+3
Intimidate; +1 Fear Save
三
+4
Intimidate; +2 Fear Save, 1 Fire Aggrivated AEO Damage for 10 m^2
四
+5
Intimidate; +3 Fear Save, 1 Fire Aggrivated AEO Damage for 10m^2
五
+6
Intimidate; +3 Fear Save, 2 Fire Aggrivated AEO Damage for 20m^2
Fire Claymore
一
+2
Melee; Same with Fire Might times and Mana | Dragon Horn for every level
二
+2
Melee, +2 LDamage;
三
+3
Melee, +2 LDamage, +1 Aggrivated Fire Damage
四
+4
Melee, +3 LDamage, +1 Aggrivated Fire Damage
五
+4
Melee, +4 LDamage, +2 Aggrivated Fire Damage
Fire Endurance
一
+10
HP ; Same with Fire Might times and Mana | Stamps for every level
二
+15
HP
三
+20
HP, +1 CON(Do not Add to HP calculation)
四
+25
HP , +1 CON
五
+30
HP , +2 CON
Notes: Given Primary Statics does not affect Derived Statics. For dots except
for wings you will use given times and mana point.
一
12
sec , 36 sec for recast
二
24
sec , 48 sec for recast
三
36
sec , 1 min for recast
四
48
sec , 1:12 min for recast
五
01
min , 1:24 min for recast
USED MANA POINT:
Generation x 1D4
Dragon Bloods
Take CON/Generation(Roll Up) HP per day for Lethal Damages, and half of it to
aggrivated damages. They do not take extra regeneration for Bashing damages.
While their
wounds healing, they give out smoke.
Wings: Wings are take same dots as primary.
About Flaws: Every "phase" has their own flaw. For each dot physical flaws become more and more obvious.
CAUTION: You could only do (15-Generation+1) Number of transformation for one
phases in a day!
Dragon Blood's
are does not take hospitality outside of their region. They need to make
(15-Generation)/3 (Roll Up) success for will save, and if they cannot make it
take (15-Generation)/2 Bashing (Roll Up) damage.
CAUTION: They need to have Lawful Neutral alignment. They cannot survive if they
change their alignment. Every action they make against their alignment cause
them 1 Madness Point ,and after (15-Generation) times they take
(15-Generation)/3 Aggrivated damage every time they do that again.
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